Occult Slayer

Occult Slayer
Hit Die: d10

Skill Points: 4 + Int

Requirements
Base Attack Bonus: +4

Skills: Knowledge (arcana) 4 ranks, Spellcraft 3 ranks

Feats: Mage Slayer, Weapon Focus (any weapon)

Class Features
Weapon and Armor Proficiency: Occult slayers are proficient with all simple and martial weapons and all armor and shields.

Class Skills: Bluff, Concentration, Gather Information, Intimidate, Knowledge Arcana, Knowledge Religion, Sense Motive, Spellcraft.

Magical Defense (Ex): An occult slayer's constant training in countering magic of all types manifests itself as a bonus on saving throws against spells or spell-like abilities. This bonus is +1 at 1st level, and it increases to +2 at 3rd level and to +3 at 5th level.

Weapon Bond (Ex): An occult slayer must choose a particular weapon of at least masterwork quality as the focus of her power. Upon making her selection, she immediately forms a bond with the chosen weapon. Thereafter, the weapon gains the Mage Bane (Complete Arcane, p. 143) property but at a +0 Enhancement bonus for Enchanting purposes. If this particular weapon is lost or destroyed, the occult slayer loses the ability to deal the extra damage until she acquires and bonds with another weapon of the same kind of at least masterwork quality. The occult slayer must spend one day per character level practicing with the replacement weapon (and doing very little else—no adventuring) to create a new weapon bond.

Mind over Magic (Su): Starting at 2nd level, an occult slayer can cause a spell or spell-like ability targeted against her to rebound onto the originator as a free action. This ability otherwise functions as the spell turning spell (caster level equals the character's ECL + 5). An occult slayer can use this ability twice per day at 2nd level and thrice per day at 4th level.

Vicious Strike (Ex): At 2nd level and higher, an occult slayer who hits a spellcaster mid-casting, such as from reading an action or taking an AoO, deals double damage if the attack hits and adds his class level to the DC of the concentration check said spellcaster has to make.

Auravision (Su): At 3rd level, an occult slayer gains the ability to see magical auras at a range of up to 60 feet as a free action. This ability otherwise functions as the detect magic spell. The character cannot use this ability to determine anything but the number of magical auras present. At fifth level, it function as the Arcane Sight spell.

Nondetection Cloak (Su): Upon reaching 4th level, an occult slayer (and any gear she wears or carries) becomes more difficult to locate through divinations such as clairaudience/clairvoyance, locate object, and other detection spells. The occult slayer gains magical protection from divinations equivalent to a nondetection spell (caster level equals the character's ECL), except that it affects only the occult slayer and her possessions.

Blank Thoughts (Ex): At 5th level, an occult slayer can induce within herself a state of mental absence, thereby becoming immune to all mind-affecting effects (charms, compulsions, patterns, phantasms, and morale effects). She can suppress or resume this ability as a free action.