Daenerys Targaryen

General Info
Name: Daenerys Targaryen

Alias: Stormborn, The Dragon Princess, the Traitor Priestess

Age: 7

Alignment: Chaotically Neutral

Race: Human (Small Humanoid; Child; Dragonblood)

Level: 9 (45046/45000)

Class: Cloistered Cleric of Draconic Glory 5/Dreamweaver 4

Feats: Vulnerable, Draconic Heritage (Red), Iron Will, Extend Spell, Chain Spell, Divine Metamagic, Persistent Spell, Extra Turning

Skill Tricks: Swift Concentration

Class Features: Turn Undead, Lore; Walking the Dreamscape (x2); Nightly Visitor II; Dream Turning II; Unexpected Power I

Special Qualities: Proto-phylecary (+2 profane bonus to saves against necromancy effects; a further +3 against death effects)

  HP: ''' 62/62  AC: ''' 10 +1 (Size Modifier) -1 (Vulnerable) +3 (Drake Leather Armour) +3 (DEX) +2 (vs Evil) = 16/ 18

Initiative: +3 (DEX)

Attack: +4 -1 (STR) +1 (MW) = +4 [1d3-1 + 1d4 Con Damage (max 4)]

Spell Save: 10 + 4 (Wis) + spell level

Weapon proficiency: Dagger

Saves
Bonus +1 against fire

Skills
Ideas: 8/8

Nightly Visitor: Cost 1/Dream Traveler (including self)

Unexpected Power: Cost 3 Ideas/Spell Level

Spells
Caster Level: 8

Combat Load-out:
Level 0: Mending, Guidance, Detect Magic, Message x2 Cure Minor Wounds

Level 1: Ice Slick x2, Power Word: Pain, Sign, Ray of Resurgence, Detect Secret Doors[sup](D)[/sup]

Level 2: Sound Burstx2, Alter Selfx2, Close Wounds, Resist Energy[sup](D)[/sup]

Level 3: Prayer, Unluck, Alter Fortune, Laogzed's Breath, Greater Magic Fang[sup](D)[/sup]

Level 4: Heart of the Earth, Sound Lance, Voice of the Dragon[sup](D)[/sup]

Level 5: Revivify, True Seeing[sup](D)[/sup]

=== Divine Magician and Cloistered Cleric Spell List Changes: ===

Level 0: Message

Level 1: Power Word Pain, Unseen Servant, Erase

Level 2: Alter Self, Fox's Cunning

Level 3: Unluck, Illusory Script, Tongues, Secret Page

Level 4:  Heart of the Earth, Detect Scrying

Level 5: Telekinesis

Level 6: Scalding Mud, Analyze Dweomer

Level 7: Reverse Gravity, Sequester

Level 8:  Mind Blank

Level 9:  Time Stop, Vision

Domain Spells:
Level 1: Magic Fang, Detect Secret Doors

Level 2: Resist Energy, Detect Thoughts

Level 3: Greater Magic Fang, Clairaudience/Clairvoyance

Level 4: Voice of the Dragon, Divination

Level 5: True Seeing

Level 6: Stoneskin, Find the Path

Level 7: Dragon Ally, Legend Lore

Level 8: Mass Suggestion, Discern Location

Level 9: Dominate Monster, Foresight

Spell-like Abilities (Caster level 1):
Prestidigitation (At will)

Supernatural Abilities:
Rebuke Undead (+2 Skill bonus to check) (11/day)

Dream Turning (11/day)

Pseudodragon
Size: Changes to Tiny

Speed: 15 ft. (3 squares), fly 60 ft. (good)

Attack: +2 (BAB unchanged) +2 (Size) -1 (STR) = 4 (Sting 1d3-1)

Reach 5ft with tail

Racial bonuses: Chameleonlike ability that grants a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8

Hide Skill +12, in forests or overgrown areas +16.

AC: +1 (Size) + 4 (Natural armor) = +5

Shadow Dragon Wyrmling
Size: Changes to Tiny

Speed: 80 ft., fly 120 ft. (average)

Attack: +2 (BAB unchanged) + 2 (Size) -1 (STR) = 3 (1d4 Bite -1)

Reach: 2 and 1/2 feet

AC: +1 (Size) + 7 (Natural armor) = +9

Hide Skill +8

Mercury Dragon Wyrmling:
Size: Changes to Tiny

Speed: 60 ft., fly 120 ft. (perfect)

Attack: +2 (BAB unchanged) +2 (Size) -1 (STR) =4 (1d4-1 Bite)

Reach: 2 and 1/2 feet

AC: +1 (Size) + 2 (Natural armor) = +3

Hide Skill +8

Fang Dragon Wyrmling
Size: Changes to Tiny

Speed: 60 ft., fly 90 ft. (averege)

Attack: +2 (BAB unchanged) +2 (Size) -1 (STR) = 3 (1d6-1 Bite)

Reach: 2 and 1/2 feet

AC: +1 (Size) + 2 (Natural armor) = +3

Styx Dragon Wyrmling:
Size: Small

Speed: 60 ft., swim 60 ft., burrow 20 ft.

Attack: +2 (BAB unchanged) +1 (Size) +1 (STR) = 4 (1d6+1 Bite) and (1d6+1 two tail barbs)

Reach: 5 and 5 feet

AC: + 4 (Natural armor) = +5

Scrolls
10x Cure Light Wounds 5x Bless 5x Resurgence 5x Mage Armor  Un holy Symbol of Tiamat 

Equipped Magic Items
Wink Broach

Enduring Amulet of Protection from Evil

 Un holy Symbol of Tiamat 

 Ring of Prestidigitation 

Living Dagger: Feeder (Diminutive Dragon)

Familiar
Feeder '''Diminutive Dragon Hit Dice: '''2d12 (13 hp) Initiative: +2 Speed: 5ft. (1 squares), fly 20 ft. (clumsy) Armor Class: 19 (+4 size, +2 Dex, +3 natural), touch 16, flat-footed 17 Base Attack/Grapple: +6/–10 Attack: Stab +8 melee (1d4-4 plus blood drain) Full Attack: Stab +8 melee (1d4-4 plus blood drain) Space/Reach: 1 ft./0 ft. Special Attacks: Blood Drain Special Qualities: Damage reduction 5/magic, darkvision 60 ft., immunity to sleep paralysis and low light vision Saves: Fort +3, Ref +5, Will +4 Abilities: Str 2, Dex 14, Con 10, Int 9, Wis 13, Cha 9 Skills: Disguise +4, Hide +19, Listen +8, Move Silently +7, Sense Motive +6, Spot +3 Feats: Alertness, Weapon Finesse Alignment: Chaotically Good 

Blood Drain (Ex): A Feeder drains blood dealing 1d4 Constitution with any successful hit the creature scores with its stab attack or when used to deal damage as a dagger by another creature. The Feeder will deal another 1d4 Constitution damage on each successive round unless it is removed by the host or the opponent or until it has dealt 4 points of Constitution damage. At this point the Feeder is sated and will deal no more damage for another 24 hours. A Feeder loses its Dexterity Bonus to AC when lodged in and may be removed by an opponent with a successful grapple check.

Skills: A Feeder has +10 racial bonus when attempting to pass itself off as a dagger. An opposed Apprise or Spot check will reveal the truth. If the Apprise check fails yet would still beat a DC of 12 the individual apprising the Feeder will believe it is a masterwork dagger