Glyra

Glyra the Gremlin Spellthief
Cruel pranksters and sadistic saboteurs gremlins are the embodiment of erosion and mischance in nature, bringers of strife and conflict. Where other gremlins weave traps of ropes levers and hooks erinats craft their traps with words and manipulation, baited with a pitiful smile in the guise of children. The more inane and pointless the fights caused are, the more entertaining to the cruel fey.

You could almost say Glyra something of a savant among her kin for being able to appreciate more refined forms of mayhem and even showing patience... sometimes. She greatly appreciates the demon-blade you gifted her, paying little mind to the slight harm it causes her at times. If anything it drives her to greater highs of bloodlust.

Even the deathless fey whose life is a play that writes itself can change. By the grace and selflessness of one of Order's paragons's Glyra's nature has been shifted. What she is now only time will tell.

General Info
Tinny Fey (Gremlin) Spellthief 4   Hit Dice''': 8d6+24 (54 hp)  Initiative''': +3

Speed: 20 ft

Armor Class: 18 (+1 size, +3 dex +4 deflection), touch 18, flat-footed 11

Base attack/Grapple: +2/-3

Attack: Melee +9 (1d4+3 + 1d6 )

Full attack: Melee +9/+4 (1d4+3 + 1d6 )

Space/reach: 5ft./5ft.

Special attacks: ???, spell-like abilities, Sneak Attack (1d6) Steal spell (2nd level), Steal Spell Effect, Steal Energy Residence 10

Special qualities: Low-light Vision, DR 5/Cold Iron and Evil, SR 18, Discordant Aura, Fast Healing 1, Trap-finding, Detect magic, Spellgrace (+1)

Saves: Fort +3, Ref +7, Will +9

Abilities: Str 14, Dex 16, Con 18, Int 8, Wis 12, Cha 17

Skills: Bluff +14; Slight of Hand +14; Hide +10 Move Silently +10; Use Magic Device +16; Disable Device +9

Feats: Toughness[sup]B[/sup], Weapon Finesse[sup]B[/sup], Skill Focus (Bluff), Skill Focus (Use Magic Device); Magical Aptitude

Alignment:  Chaotically Good

Racial Modifier: +4 Slight of Hand

Discordant Aura (Su): An erinat radiates an aura that imparts both gullibility and susceptibility to mental influence. Creatures within a 20-foot radius take a –2 penalty on saves against compulsion effects, and Bluff checks attempted against such creatures gain a +5 bonus. This bonus also applies on opposed Charisma checks against a charmed creature within the aura.

??? (Su): ???

Pact-Bound (Ex): In spite of her chaotic spirit this gremlin is bound by her fey nature to follow at least the letter of her liege lord's word. However should she grow disenchanted with her master or her lot in life the interpretations of that word will grow more and more creative.

Spells
Caster level 4

Level 1: Hoard Gullet, Recharge Innate Magic (2/day)

Spell-like abilities
Caster level 8

At will: Alter self (Small humanoid child only), Ghost sound (DC 13); Levitate (self only)

3/day: Lesser Confusion(DC 14), Swift invisibility, Bungle(DC 14)

Equipped magic items: Blessed Light Hammer (+1)