Sand Snake

Sand Snake
Hit die: d8

Skill points: 6 + Int

Requirements
Race: -

Skills: Craft (Poisonmaking) 4, Bluff 8

Spells: Able to cast 2nd-level divine spells.

Special: Martell blood, Master of Poisons, Poison Spell.

Class Skills
Balance, Bluff, Concentration, Craft, Disguise, Diplomacy, Heal, Knowledge (All), Spellcraft, Sense Motive, Tumble

Class Features
Weapon and Armor Proficiency: Proficient with all simple and martial weapons and with all light and medium armor.

Spells per Day/Spells Known: When a new level is gained, the character gains new spells per day (and spells known, if applicable) as if she had also gained a level in whatever spellcasting class in which she could cast 2nd-level divine spells before she added the prestige class.

Never Unarmed: Gains the Inflict Wounds line of spells to her spells known.

The Dose Makes the Poison: The Sand Snake is able to manifest a Inflict Wounds spell as a Cure Wounds spell of one level lower.

Evershifting Sands: The Sand Snake is flexible. She uses cunning in the place of raw power and she can adapt to any situation. Upon meditating for one hour, she may align herself with one of the following Paths. She may switch Paths a number of times per month equal to her Wisdom modifier.

Path of the Black Lotus:

-Steady Hands: Gain a bonus of +4, +8 and +12 to Craft (Poisonmaking) at levels 1, 4 and 8.

-Insight: She gains Poison Immunity at level 2. At level 9, she is able to add her Wisdom modifier to the DC of any poison she manufactures herself.

-Uncanny Toxicity: At level 3, Poison Immunity only grants +4 to save instead of actual immunity, then reduced to +2 at level 9. Only works with poisons she has crafted herself, or the spell Poison cast by her.

-Bones of the Trade: At level 3, Poison and Neutralize Poison added to spells known for as long as she mantains this focus. At level 7, may cast both At Will.

Path of the Sand Scourge:

-Lash of Sands(Ex): The one and only ability of the Path of the Sand Scourge, it allows the Sand Snake to, at level 1, summon a +1 Toxic Virulent Dessicating Burst Ghost Strike Whip made out of sand. It deals 2d4 damage (Slashing/Bludgeoning), 18-20/x4, has a reach of 15ft and can attack adjacent foes as well. Swift action to summon if sand is nearby, full round action otherwise. Free action to dismiss. The Lash's nature as a manifestation of the Snake's willpower makes it so its To Hit and Damage (1.5x) are based on Wisdom. When facing non-living creatures, the dessicating property deals instead abrasive damage and thus crits as normal.

--At level 2, the Lash gains the Keen property.

--At level 3, the Lash gains a +2 Enhancement bonus.

--At level 4, the Lash gains the Enfeebling property.

--At level 5, the Lash gains a +3 Enhancement bonus.

--At level 6, the Lash gains the Wounding properties.

--At level 7, the Lash gains a +4 Enhancement Bonus.

--At level 8, the Lash gains the Speed property.

--At level 9, the Lash gains a +5 Enhancement Bonus.

--At level 10, the Lash gains the Souldrinking property.

Path of the Unflinching Sun:

-Oppression: She gains the power and the spells of and of the Sun Domain as spells known for as long as she mantains this focus. Her number of turning attempts is 4 + Wisdom, and the turning check is Wisdom based. At will Daylight spell, may have any targets in the affected area treat the light given by the spell as actual sunlight.

-Misguidance: She gains the power and the spells of the Illusion Domain as spells known for as long as she mantains this focus. The Domain Power may be used 3 + Wisdom times per day.

Until level 5, she may only choose one of the aspects of the Unflinching Sun at the time she focuses on this Path. Switching aspects requires one hour of meditation. At level 5, she may use both at the same time.